This is a list of fictional spacecraft, starships and exo-atmospheric vessels that have been identified by name in notable published works of fiction. The term " spacecraft " is mainly used to refer to spacecraft that are real or conceived using present technology.
The terms " spaceship " and " starship " are generally applied only to fictional space vehicles, usually those capable of transporting people. Spaceships are often one of the key plot devices in science fiction. Numerous short stories and novels are built up around various ideas for spacecraft, and spacecraft have featured in many films and television series. Some hard science fiction books focus on the technical details of the craft. They are popular as the subjects of flight simulatorsmovies and books.
The following are some examples of notable space fighters from various media franchises :. The Earth Alliance Starfury fighters. The Centauri Republic. The Shadows. The Twelve Colonies. The Cylons. The United States Marine Corps. The Wraith. In the Star Wars universe, a " starfighter " is a blanket term for all small combat space craft, regardless of shields, hyperspace capability, weaponry unless it carries nonearmor, maneuverability and crew. Starfighters sometimes bear mission designations similar to modern fighter aircraft, such as " strike fighter " and " space superiority fighter ".
Rebel Alliance and New Republic. Galactic Empire and First Order. Confederacy of Independent Systems. Marvel Cinematic Universe. From Wikipedia, the free encyclopedia. Wikimedia list article. Main article: List of fictional space stations. Main article: List of Space: vehicles. Main article: List of Star Wars spacecraft.
Retrieved September 30, Retrieved December 5, Storming Intrepid.
Standard Sci-Fi Fleet
Ivy Books, Do you think it's as humorously ironic as I do that when the Defiant was pressed into service doing the job it was built to do at the beginning of Star Trek: First Contact, it was battered so badly that Worf ordered a kamikaze strike? I have always wondered about these smaller and less-than-contemporary blue water naval classes and how to apply them in a space operatic setting. Though I had long imagined the Destroyers and Frigates as being primarily an escort type of warships to project a protective screen against aircraft and missiles that would otherwise attack less-than-adequately point defended and larger capital ships until earlier entries convinced me from that line of thought, it's nice to know that my earlier thoughts were justified, if only a little.
Personally I can't help but feel that both Patrol and Cutter, in any sci-fi setting both hard and soft, would essentially be the same type, if not class of combat warship with the only real difference being the branch in which that individual ship serves.
Probably would save a lot of money and resources if that were the case, what with each kilogram having to count and all and would really smooth out logistics. Anonymous does have a possible point on how AI, though inevitable, may not be financially viable to sacrifice in battle, or at the very least is of a scale of economy where they are expendable enough for such combat.
At least, not the good kind of AI that can be autonomous. There would more then likely be rudimentary AI that either augments or supplement a human operator in combat rather then supplant and replace them; a human can only do so much but the same can be said of the inflexibility of AI, and when the typical distances between ships is measured under light seconds at best, you'd really would want a unit that would react not only instantly or rapidly, but also conjure novel solutions.
Still, as illuminating an article as always. I was watching that very episode the other day and I kicked myself for not adding to the Destroyer blogpost!
I used the database of EVE Online, but my lack of first hand knowledge of the game and the dry stats on most of the websites makes them difficult to include. But, I will add some for the next Ships of the Line! Another ship concept that might fit in here is the Q-ship.
Historically the Q-ships were very heavily armed merchant ships intended to lure unsuspecting pirates or marauding u-boats into attacking what they think is an unescorted merchant. Then the Q-ship will be able to destroy the potential threat to the merchant fleet. This has actually been suggested as a step to combat modern piracy on the Somalia coast.
For many of the naval ship classes portrayed in various media, it is often the sexy big combat vessels like the Dreadnought, the Carrier, or the Battleship that get the most attention. However, any naval organization is comprised of a vast amount of vessels that fulfill all manner of roles in peacetime and in war. These can be badly overlooked by creators and the audience.
That being said, as FWS clicks down to the last classifications of naval vessels in this series, we are exploring the lesser known and lesser featured ships. For the next few installments of Ships of the LineFWS will be covering several classes in one single post and the structure of these articles will be different as well.Forums New posts New threadmarks Search forums.
Ships classes in Sci-Fi. Thread starter Peregrine Start date Apr 21, Peregrine High King of the Noldor. I've been thinking about ship classes. In the real world, ship classes evolved for specific reasons, to fulfil specific roles and missions.
Battleships were designed to fit into the wall of battle and fight any heavy enemy ships. Cruisers were built to be just large enough for long range, often indepentant, missions. Destroyers were for screening the larger ships against torpedo attack, either by other destroyers or submarines, and to deliver attacks of their own using torpedoes. Corvettes were specific anti submarine ships that could not effectively fight surface threats.
So how do Sci-Fi universes fit this. For example, in Honorverse, what role do destroyers perform? There is no real small ship threat to the larger ships for them to combat. Destroyers are simply no threat to the larger ships. Indeed, destroyers are often not powerful enough to operate even against pirate forces on their own. There is not even a significant speed difference to give destroyers an edge. What purpose do they actually serve that is not, or could not, be served by cruisers for example?
I'm not picking on Honorverse here specifically, the same question could apply to many other universe. So which universe has the most pointless classes?Below is a list of military ships with largest to smallest. Please note, there might be some cultural differences.
While this list does not detail actual size, crew, speed, etc, this is so variable that it would be ludicrous to assign a value.The Most Awesome Sewage Ship In Sci-Fi
Deathstar — iconic. Planet sized warship. If this is not familiar to you then I would recommend you rethink your military SF writing career. Planetoid — A small planetoid that has been mined out and covered with sensors, weapons emplacements, etc. Likely has a very low speed, is cheaper than other large ships and can take a lot of damage. Asteroids can also be used to make planetoid type ships. MotherShip — a large vessel that acts as a home and base for smaller ships.
Battlestar — Very big, like a small city. Also acts as a carrier. Super Dreadnought — Bigger and badder than a dreadnought because hey, mine is bigger than yours. Super Carrier — a large platform for smaller fighter craft, because hey, mine is bigger than yours and I have more fighters. Dreadnought — Big, mean, heavily armored and armed. Usually very slow but very hard to kill.
Carrier — a platform for smaller fighter craft Battleship — Heavily armed and armored. Very tough. Hospital Ship — a floating hospital can be used to provide medical support to military or civilians.
Hospital ships are generally unarmed. Light Carrier — a platform for smaller fighter craft. Battlecruiser — where speed and firepower are more important that armor.
Pocket Battleship — Not as big and as expensive as a battleship. Heavy Cruiser — A heavy, multi-use warship that can operate alone or as part of a formation.
Light Cruiser -A light, multi-use warship that can operate alone or as part of a formation. Destroyer — a fast, maneuverable, high endurance warship usually intended to escort larger vessels in a fleet, convoy or battle group and is designed to protect against small, faster attackers.
Frigate — Frequently they have many roles. Designed for speed and maneuverability they are used much like Destroyers for protecting against smaller faster attackers.Engine: 6. But probably not much less. About four and a half years ago, I drove the then-new Corvette Z06 at a track in Nevada. For all its superlative capabilities, the Z06 needed more traction, more weight on the rear end.
Juechter had a good poker face, because back in Michigan, he and a team of engineers had been working on such a car since Disguised to look like a mutant Australian pickup truck, it was code-named Blackjack. With the mid-engine Corvette finally upon us, I kept thinking about that first rough-hewn test car, which was caught by a spy photographer soon after I drove the Z What happened since then? And how did we get from that freaky one-off development car to a production Corvette?
I asked GM whether they still had Blackjack and any other vehicles from the development pipeline—physical snapshots of where they were years ago, cars that show what kind of obstacles they overcame on the way to the polished end product.
But the mid-engine design is the biggest deal since the Corvette got a V8 inso GM had the foresight to keep some development cars around. They agreed to convene four of those cars and four key engineers in one room so we could retrace the path that led to the C8 Corvette.
Blackjack is the oddball.
But Blackjack wears a pugnacious Holden front end grafted to a C7 cabin that leads to the suggestion of a pickup bed. The bizarre aesthetic points to the first challenge for the team, which was keeping the damn thing a secret. Secrecy was paramount. The team used spotters to watch for helicopters, speeding back to a secret garage called The Lair when there was a threat of aerial photography.
At this stage, all that mattered was the basic structure and suspension geometry, the foundation of the car. So to get the pitch right, we inverted the wing to add lift to the rear.
But the foundation—structure and suspension—was crucial, determining everything that happened next. For Blackjack, they milled those parts from solid aluminum—7, pounds of metal to produce pounds of components. So, the team worked out plans to make their structural dreams feasible by producing those parts in-house.
In the meantime, they had to keep testing. The car next to Blackjack is a mule from This one has the correct dry-sump V8, the correct GM-developed 8-speed dual-clutch transmission, and the next-gen electrical architecture of the production car. While these 12 cars were running around Milford, other C8 parts were being tested on current Corvettes—the steering wheel, for instance. There are literally a million decisions on the way to making a new car.
And those decisions get more complex when you move to the integration vehicle phase, represented by the third car in the garage. This is the point where everything has to be production-ready. Along the way, they cataloged issues that needed to be addressed to make the car possible for the production line. The integration vehicles are also where the team addresses small details, from stuff you just expect to work, like the fuel gauge, to subjective topics, like shift quality.
And that pre-production Corvette sits 10 feet away. They just got this car from the Bowling Green factory two months ago, and the interior is still mostly camouflaged. It seems like the car is done, but not quite. So you figure out what changed and what you need to do to get it back where you want it.Great post!
As a fan of space combat games, I enjoyed your take on the various starship classes. One note regarding hospital ships: you forgot to mention the medical frigate from Empire Strikes Back and Return of the Jedi.
You are correct! I cannot believe I missed that Thank you for reading! Outer space is a new environment, and whenever a new environment is discussed in fiction, writers tend to base their projections on what exists in their world. Before the days of air travel, SF writers imagined vast air-ships. Of course, once real aircraft were made, no-one tried to "cross the T" in the air.
Space SF writers tend to project modern day war-fare into space. Thus vast space-going fleets are based on wet-navy fleets. Real space warfare will probably be quite a bit different from what spake opera imagines. Space aircraft carriers make no sense. Space submarines are impossible. Space scoutships are un-needed when unmanned sensor probes can do the same job more cheaply and stealthily.
They need be no bigger than a tin can or computer chip. If your novel explores sub-light interstellar travel that takes decades or centuries, or even a slower variety of FTL, space combat will be a lot different.
Instead of space going fleets, you might have sub-C ships that explore the stars, looking for planets to colonize. The ships would have to have closed life support, means to manufacture needed items, and defense systems. Such ships would have weapons for defense, armor, and "space marines" for security. They would be miniature, self-sustaining worlds in the void. The ships would be cut off from the home planet from the day they set out.
A story could take place on a single star-ship threatened by aliens. Such a ship would be far more interesting to read about than another re-hashed space opera with star-faring aircraft carriers. In such a sub-C 'verse, it would be difficult for a government to control over any but the nearest star-systems. A sub-C interstellar empire would take a very interesting explanation to justify its existence.
It would be a miracle of social engineering. People spending their whole lives owning allegiance to a planet hundreds of light years away- even if non-voluntary death was unheard of, and star travel cheap, it would be hard to do. What use is a space warship that takes decades or centuries to reach its destination? It would take years to even realize a border world had rebelled.
Star combat will depend on what setting you invent, and what people live in it. SF writers spend to much time aping each others base-line technologies, and don't seem to realize that the technology makes the civilization and the people are part of it. Rather than bending laws of physics to get space frigates to work, a writer could work with sub-C ships.FTL drive: Warp Drive. Size Length: meters.
Size Width: meters. Armor: Light cap ship armor. Shields: Old shields 20 Special Equipment: None.
Ships classes in Sci-Fi
Fighters: None. Crew: Min. Capable of atmospheric flight: Yes. Reactors: One large Antimatter reactor and two small fusion reactors. Info: Crusade is quite old ship in the Starfleet. It was designed a lot before the Gorg war, which is why it's quite obsolete nowadays. Crusade was first designed about hundred years ago, when it was one of the most powerful ships in the Starfleet.
It was used years and also was upgraded multiple times. Crusades were used in the small wars during the time, mostly against Folans.
Crusade was used remarkably long, even that it had become weak and quite useless ship. Several Crusades helped helped Gigerdian colonies during one Folan raiding attack about 98 years ago.
All of them were decommissioned about 60 years ago. Here's picture of Crusade Class Corvette in space. Size length: meters.
Size width: meters. Shields: Old energy shields 30 Special Equipment: None.